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INI File  |  2005-09-14  |  11KB  |  387 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.001600
  6. fVideoEchoAlpha=1.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=7
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=1
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.099595
  23. fWaveSmoothing=0.630000
  24. fWaveParam=1.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.010000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.005645
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=1.000000
  41. wave_g=1.000000
  42. wave_b=1.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.050000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.200000
  50. ib_size=0.049900
  51. ib_r=1.000000
  52. ib_g=1.000000
  53. ib_b=1.000000
  54. ib_a=0.100000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=0.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=5.000000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=0.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=r = 1-(time*.56)*(k1*k1)*x/0.5;
  78. wave_0_per_point2=b = 1-(time*.99)*(k1*k1)*x/0.5;
  79. wave_0_per_point3=g = 1-(time*.30)*(k1*k1)*x/0.5;
  80. wave_0_per_point4=
  81. wave_0_per_point5=
  82. wave_0_per_point6=k1 = (x/y)* 0.5 + above(bass*time-rad, .420);
  83. wave_0_per_point7=k2 = (x*y)*sin(time*treb_thresh*rad*rad);
  84. wavecode_1_enabled=0
  85. wavecode_1_samples=512
  86. wavecode_1_sep=0
  87. wavecode_1_bSpectrum=0
  88. wavecode_1_bUseDots=0
  89. wavecode_1_bDrawThick=0
  90. wavecode_1_bAdditive=0
  91. wavecode_1_scaling=1.000000
  92. wavecode_1_smoothing=0.500000
  93. wavecode_1_r=1.000000
  94. wavecode_1_g=1.000000
  95. wavecode_1_b=1.000000
  96. wavecode_1_a=1.000000
  97. wavecode_2_enabled=0
  98. wavecode_2_samples=512
  99. wavecode_2_sep=0
  100. wavecode_2_bSpectrum=0
  101. wavecode_2_bUseDots=0
  102. wavecode_2_bDrawThick=0
  103. wavecode_2_bAdditive=0
  104. wavecode_2_scaling=1.000000
  105. wavecode_2_smoothing=0.500000
  106. wavecode_2_r=1.000000
  107. wavecode_2_g=1.000000
  108. wavecode_2_b=1.000000
  109. wavecode_2_a=1.000000
  110. wavecode_3_enabled=0
  111. wavecode_3_samples=512
  112. wavecode_3_sep=0
  113. wavecode_3_bSpectrum=0
  114. wavecode_3_bUseDots=0
  115. wavecode_3_bDrawThick=0
  116. wavecode_3_bAdditive=0
  117. wavecode_3_scaling=1.000000
  118. wavecode_3_smoothing=0.500000
  119. wavecode_3_r=1.000000
  120. wavecode_3_g=1.000000
  121. wavecode_3_b=1.000000
  122. wavecode_3_a=1.000000
  123. shapecode_0_enabled=1
  124. shapecode_0_sides=6
  125. shapecode_0_additive=0
  126. shapecode_0_thickOutline=0
  127. shapecode_0_textured=0
  128. shapecode_0_x=0.500000
  129. shapecode_0_y=0.500000
  130. shapecode_0_rad=0.010000
  131. shapecode_0_ang=0.000000
  132. shapecode_0_tex_ang=0.000000
  133. shapecode_0_tex_zoom=1.000000
  134. shapecode_0_r=1.000000
  135. shapecode_0_g=0.000000
  136. shapecode_0_b=0.000000
  137. shapecode_0_a=1.000000
  138. shapecode_0_r2=0.000000
  139. shapecode_0_g2=1.000000
  140. shapecode_0_b2=0.000000
  141. shapecode_0_a2=0.000000
  142. shapecode_0_border_r=1.000000
  143. shapecode_0_border_g=1.000000
  144. shapecode_0_border_b=1.000000
  145. shapecode_0_border_a=0.000000
  146. shape_0_per_frame1=r = 1-(time*.56)*(k1*k1)*x/0.5;
  147. shape_0_per_frame2=b = 1-(time*.99)*(k1*k1)*x/0.5;
  148. shape_0_per_frame3=g = 1-(time*.30)*(k1*k1)*x/0.5;
  149. shape_0_per_frame4=r2 = 1-(time*.56)*(k1*k1)*x/0.5;
  150. shape_0_per_frame5=b2 = 1-(time*.99)*(k1*k1)*x/0.5;
  151. shape_0_per_frame6=g2 = 1-(time*.30)*(k1*k1)*x/0.5;
  152. shape_0_per_frame7=
  153. shape_0_per_frame8=ass = max(time+rad, 1);
  154. shape_0_per_frame9=ass1 = min(time+ass+rad, 2);
  155. shape_0_per_frame10=ass2 = ass + ass1;
  156. shape_0_per_frame11=k1 = ass1;
  157. shape_0_per_frame12=
  158. shape_0_per_frame13=ang = sin(2*bass);;
  159. shape_0_per_frame14=
  160. shape_0_per_frame15=
  161. shape_0_per_frame16=x = ( .5);
  162. shape_0_per_frame17=y = ( .5);
  163. shape_0_per_frame18=rad = radd;
  164. shape_0_per_frame19=
  165. shape_0_per_frame20=
  166. shape_0_per_frame21=poo1 = max(bass+(time*2), poo2);
  167. shape_0_per_frame22=poo2 = max(bass-time, poo1);
  168. shape_0_per_frame23=poo = (poo1+poo2)/10*.5;
  169. shape_0_per_frame24=sides = 100;
  170. shape_0_per_frame25=
  171. shape_0_per_frame26=
  172. shape_0_per_frame27=
  173. shape_0_per_frame28=radd=sin(bass*0.05);
  174. shape_0_per_frame29=
  175. shapecode_1_enabled=1
  176. shapecode_1_sides=4
  177. shapecode_1_additive=0
  178. shapecode_1_thickOutline=0
  179. shapecode_1_textured=0
  180. shapecode_1_x=0.500000
  181. shapecode_1_y=0.500000
  182. shapecode_1_rad=0.100000
  183. shapecode_1_ang=0.000000
  184. shapecode_1_tex_ang=0.000000
  185. shapecode_1_tex_zoom=1.000000
  186. shapecode_1_r=1.000000
  187. shapecode_1_g=0.000000
  188. shapecode_1_b=0.000000
  189. shapecode_1_a=1.000000
  190. shapecode_1_r2=0.000000
  191. shapecode_1_g2=1.000000
  192. shapecode_1_b2=0.000000
  193. shapecode_1_a2=0.000000
  194. shapecode_1_border_r=0.000000
  195. shapecode_1_border_g=0.000000
  196. shapecode_1_border_b=0.000000
  197. shapecode_1_border_a=0.000000
  198. shape_1_per_frame1=r = 1*(time*.56)*(k1*k1)*x/0.5;
  199. shape_1_per_frame2=b = 1*(time*.99)*(k1*k1)*x/0.5;
  200. shape_1_per_frame3=g = 1*(time*.30)*(k1*k1)*x/0.5;
  201. shape_1_per_frame4=r2 = 1*(time*.56)*(k1*k1)*x/0.5;
  202. shape_1_per_frame5=b2 = 1*(time*.99)*(k1*k1)*x/0.5;
  203. shape_1_per_frame6=g2 = 1*(time*.30)*(k1*k1)*x/0.5;
  204. shape_1_per_frame7=
  205. shape_1_per_frame8=k1 = 2;;
  206. shape_1_per_frame9=
  207. shape_1_per_frame10=sides = 20;
  208. shape_1_per_frame11=
  209. shape_1_per_frame12=rad = 0.25;;
  210. shape_1_per_frame13=
  211. shape_1_per_frame14=bamx=sin(time-bass);
  212. shape_1_per_frame15=boom=sin(((bamx%boom)*bass)*time);
  213. shape_1_per_frame16=bom=(rand(0.1*(time-boom)*(time-bamx))*2);
  214. shape_1_per_frame17=
  215. shape_1_per_frame18=x = (sin(time)*0.420+0.5);
  216. shape_1_per_frame19=y = (sin(time/2)*0.420+0.5);
  217. shape_1_per_frame20=
  218. shape_1_per_frame21=poo1 = max(bass+(time*2), poo2);
  219. shape_1_per_frame22=poo2 = max(bass-time, poo1);
  220. shape_1_per_frame23=poo = (poo1+poo2)/10*.5;
  221. shapecode_2_enabled=1
  222. shapecode_2_sides=4
  223. shapecode_2_additive=0
  224. shapecode_2_thickOutline=0
  225. shapecode_2_textured=0
  226. shapecode_2_x=0.500000
  227. shapecode_2_y=0.500000
  228. shapecode_2_rad=0.100000
  229. shapecode_2_ang=0.000000
  230. shapecode_2_tex_ang=0.000000
  231. shapecode_2_tex_zoom=1.000000
  232. shapecode_2_r=1.000000
  233. shapecode_2_g=0.000000
  234. shapecode_2_b=0.000000
  235. shapecode_2_a=1.000000
  236. shapecode_2_r2=0.000000
  237. shapecode_2_g2=1.000000
  238. shapecode_2_b2=0.000000
  239. shapecode_2_a2=0.000000
  240. shapecode_2_border_r=1.000000
  241. shapecode_2_border_g=1.000000
  242. shapecode_2_border_b=1.000000
  243. shapecode_2_border_a=0.000000
  244. shape_2_per_frame1=r = 1-(time*.56)*(k1*k1)*x/0.5;
  245. shape_2_per_frame2=b = 1-(time*.99)*(k1*k1)*x/0.5;
  246. shape_2_per_frame3=g = 1-(time*.30)*(k1*k1)*x/0.5;
  247. shape_2_per_frame4=r2 = 1-(time*.56)*(k1*k1)*x/0.5;
  248. shape_2_per_frame5=b2 = 1-(time*.99)*(k1*k1)*x/0.5;
  249. shape_2_per_frame6=g2 = 1-(time*.30)*(k1*k1)*x/0.5;
  250. shape_2_per_frame7=
  251. shape_2_per_frame8=k1 = 1;;
  252. shape_2_per_frame9=
  253. shape_2_per_frame10=sides = 20;
  254. shape_2_per_frame11=
  255. shape_2_per_frame12=rad = 0.25;;
  256. shape_2_per_frame13=
  257. shape_2_per_frame14=bamx=sin(time-bass);
  258. shape_2_per_frame15=boom=sin(((bamx%boom)*bass)*time);
  259. shape_2_per_frame16=bom=(rand(0.1*(time-boom)*(time-bamx))*2);
  260. shape_2_per_frame17=
  261. shape_2_per_frame18=x = (sin(time/2)*0.420+0.5);
  262. shape_2_per_frame19=y = (sin(time)*0.420+0.5);
  263. shape_2_per_frame20=
  264. shape_2_per_frame21=poo1 = max(bass+(time*2), poo2);
  265. shape_2_per_frame22=poo2 = max(bass-time, poo1);
  266. shape_2_per_frame23=poo = (poo1+poo2)/10*.5;
  267. shapecode_3_enabled=0
  268. shapecode_3_sides=4
  269. shapecode_3_additive=0
  270. shapecode_3_thickOutline=0
  271. shapecode_3_textured=1
  272. shapecode_3_x=0.500000
  273. shapecode_3_y=0.500000
  274. shapecode_3_rad=1.670888
  275. shapecode_3_ang=0.000000
  276. shapecode_3_tex_ang=0.942478
  277. shapecode_3_tex_zoom=0.900000
  278. shapecode_3_r=1.000000
  279. shapecode_3_g=1.000000
  280. shapecode_3_b=1.000000
  281. shapecode_3_a=1.000000
  282. shapecode_3_r2=1.000000
  283. shapecode_3_g2=1.000000
  284. shapecode_3_b2=1.000000
  285. shapecode_3_a2=1.000000
  286. shapecode_3_border_r=1.000000
  287. shapecode_3_border_g=1.000000
  288. shapecode_3_border_b=1.000000
  289. shapecode_3_border_a=0.170000
  290. shape_3_per_frame1=r = 1-(time*.56)*(k1*k1)*x/0.5;
  291. shape_3_per_frame2=b = 1-(time*.99)*(k1*k1)*x/0.5;
  292. shape_3_per_frame3=g = 1-(time*.30)*(k1*k1)*x/0.5;
  293. shape_3_per_frame4=r2 = 1-(time*.56)*(k1*k1)*x/0.5;
  294. shape_3_per_frame5=b2 = 1-(time*.99)*(k1*k1)*x/0.5;
  295. shape_3_per_frame6=g2 = 1-(time*.30)*(k1*k1)*x/0.5;
  296. shape_3_per_frame7=
  297. shape_3_per_frame8=k1 = 1;;
  298. per_frame_init_1=mv_x = (60);
  299. per_frame_init_2=mv_y = 89;
  300. per_frame_init_3=monitor = echo_zoom;
  301. per_frame_init_4=
  302. per_frame_init_5=
  303. per_frame_1=zoom =sin( echo_zoom-q4);
  304. per_frame_2=
  305. per_frame_3=cx = (sin((time/2)*1.5)*0.8 + 0.5);
  306. per_frame_4=cy = (sin(time*1.1)*0.8 + 0.5);
  307. per_frame_5=
  308. per_frame_6=
  309. per_frame_7=
  310. per_frame_8=ob_r = 2*(time*.7);
  311. per_frame_9=ob_b = 2*(time*.6);
  312. per_frame_10=ob_g = 2*(time*.5);
  313. per_frame_11=
  314. per_frame_12=ib_r = 1*(time*.5);
  315. per_frame_13=ib_b = 1*(time*.6);
  316. per_frame_14=ib_g = 1*(time*.7);
  317. per_frame_15=
  318. per_frame_16=
  319. per_frame_17=rot = 0.1;
  320. per_frame_18=
  321. per_frame_19=
  322. per_frame_20=
  323. per_frame_21=decay = .999999;
  324. per_frame_22=
  325. per_frame_23=
  326. per_frame_24=wec=sin(time-1);
  327. per_frame_25=weconz=(q4-q2)*wec;
  328. per_frame_26=wecrut=(tri*3)-(sin(time-rad));
  329. per_frame_27=tri= q8;
  330. per_frame_28=
  331. per_frame_29=
  332. per_frame_30=t1 = wec+x;
  333. per_frame_31=t3 = tri*weconz;
  334. per_frame_32=t6 = wecrut;
  335. per_frame_33=t7 = wec * time;
  336. per_frame_34=
  337. per_frame_35=
  338. per_frame_36=q1 = wec;
  339. per_frame_37=q2 = tri-t1;
  340. per_frame_38=q6 = (weconz*2)/time;
  341. per_pixel_1=bamx=sin(time-bass);
  342. per_pixel_2=boom=sin(((bamx%boom)*bass)*time);
  343. per_pixel_3=bom=(rand(0.1*(time-boom)*(time-bamx))*2);
  344. per_pixel_4=
  345. per_pixel_5=
  346. per_pixel_6=speed = sin(((speedA-speedB)*(speedB-speedA)))%speedC;
  347. per_pixel_7=speedA =  sin((bass*3 - speedB )* time);
  348. per_pixel_8=speedB =  sin((mid*3 + speedC ) * time);
  349. per_pixel_9=speedC = sin((treb*3 - speedA ) * time);
  350. per_pixel_10=
  351. per_pixel_11=shox = cos(q3 - q8)*speed;
  352. per_pixel_12=rhox = sin(q5 + speedB)%speed;
  353. per_pixel_13=rox = (shox - rhox)/2;
  354. per_pixel_14=
  355. per_pixel_15=daz=((speed*(time-1))*bass)* 0.5 + 0.5;
  356. per_pixel_16=
  357. per_pixel_17=
  358. per_pixel_18=
  359. per_pixel_19=
  360. per_pixel_20=wec=sin(time-1);
  361. per_pixel_21=weconz=t4-q4;
  362. per_pixel_22=wecrut=(tri*3)-(sin(time-rad));
  363. per_pixel_23=tri= q8;
  364. per_pixel_24=
  365. per_pixel_25=
  366. per_pixel_26=
  367. per_pixel_27=warp = 1.420;
  368. per_pixel_28=
  369. per_pixel_29=q3 = treb*bom;
  370. per_pixel_30=q8 = bass* boom;
  371. per_pixel_31=q5 = mid*rox;
  372. per_pixel_32=q6 = rox%speed;
  373. per_pixel_33=q4 = daz - q4;
  374. per_pixel_34=
  375. per_pixel_35=
  376. per_pixel_36=wec=sin(time-1);
  377. per_pixel_37=weconz=(q4-q2)*wec;
  378. per_pixel_38=wecrut=(tri*3)-(sin(time-rad));
  379. per_pixel_39=tri= q8;
  380. per_pixel_40=
  381. per_pixel_41=
  382. per_pixel_42=
  383. per_pixel_43=t1 = wec+x;
  384. per_pixel_44=t3 = tri*weconz;
  385. per_pixel_45=t6 = wecrut;
  386. per_pixel_46=t7 = wec * time;
  387.